James Owen Lowe
Game Designer / Technical Designer
About Me
As a game designer, I strive to create fun, memorable, and engaging player experiences with high quality and rock-solid implementation. I quickly understand how all the pieces work together and use that knowledge to suggest workflow improvements and support the team.
I have experience in content and quest design, encounter design, and technical design.
On The Elder Scrolls Online I spent much of my time creating high-quality quest bosses, world bosses and signature combat events, and new base monsters as the primary designer on the monster team. As a monster designer, it was my pleasure to work on ESO's take on dragons.
In my role on the unannounced MMORPG, I was a technical designer focused on delivering a powerful and approachable visual scripting system for a new engine. I designed new features, exercised the system, and taught it to others. I was the feature owner for that system, which meant I worked with stakeholders and users to determine priorities for new features. I was heavily involved in planning and managed the visual scripting backlog.
Professional Experience
* Principal Technical Designer (2020-2025): Unannounced ZeniMax Online MMORPG
* Senior Content Designer (2010-2020): The Elder Scrolls Online
* Game Designer (2007-2010): Fallen Earth
Work Samples from The Elder Scrolls Online
Dark Anchors (Launch Content)
* Signature combat event from the game's launch content.
* Scaling content meant for 2-4 players with stunning visuals.
* Large amount of variety of enemy spawns and bosses, including special named bosses that appear randomly
* Hundreds of voice lines.
Dragons (Elsweyr Chapter)
* Reimagined the Elder Scrolls dragons for the gameplay of ESO.
* Worked with a team that designed and built all new technology to support the creatures, including flight, an advanced head-look system to support the long neck, and many other changes needed to support an enemy of that size.
* Designed a new world event system that tracks the location of a dragon in real time on the map.
* Built the Mulaamnir final chapter boss fight, an exciting, multi-phase boss fight featuring custom solo quest boss mechanics.